For that matter, neither will the recently released home version of the game, which is available only in Japan and for the Dreamcast system (though a GameCube version was also recently announced). Like many space shooters, Ikaruga was first released in arcades, though it never saw the light of day in this country. Ikaruga is the last great game for the Dreamcast. But along comes Ikaruga, a traditional space shooter with an innovative twist and some undeniably stylish production values, to single-handedly prove that games like this are still as enjoyable as ever. Shooters also tended to be very short, even by yesteryear's standards. The genre seems long dead now, though, since the intuitive dodge-and-shoot mechanics of classic space shooters seem overly simplistic compared with the complex 3D games of today. Invariably, arcade shooters were designed to suck up your hard-earned quarters as well as to let you have some fun taking on evil aliens. After all, these games were all about testing your skills and reflexes to the limits and also about making you feel pretty special about yourself what with being humanity's last, best hope against huge alien fleets and all. This genre of gaming was a large part of what made video arcades so popular in the '80s and into the '90s, and for a while, the shooter epitomized gaming in general. Back before the term "shooter" was used to refer to games like Doom, Medal of Honor, and Halo, it referred to games like Xevious, Life Force, and Raiden.
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